
First Person Experience
Summary
In this first person project you seek revenge after being robbed, rampage across the city and kill Arasakas CEO.
Breakdown
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Individual solo project spanning 3 weeks half-time
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Focus on designing and building the level
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Scripting gameplay events
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Level Art and Lighting
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AI placement and AI patrols
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All Meshes made by me
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All scripts made by me
Overview

Top Down
Level Flowchart






1. Marvel in the view of Arasaka HQ
2. Fight
3. Enter Arasaka HQ
4. Reach the elevator
5. Reach the button to open the door to the elevator
6. Kill the Boss
Design Techniques
Red Herring into a
Bait & Switch
In this area I used the elevator as a red herring to bait the player to get them to a specific spot and upon reaching it the door closes and the player has nothing else to do other than to turn around and be presented with another way forward
Foreshadow
I wanted to foreshadow the end part of the level to immerse the player

WOW Moment
I wanted to give the player a quick view of the city and give the player a chance to breathe after a intense combat encounter
Level loop
In this area I wanted to create a flow across this part of the level, I added a small scale level loop. It ties the space together.

Blockout Process

Gathering references
I began this project by gathering reference pictures with the theme i wanted to set the experience in.
Blockout & Playtest
A rough blockout helped me get a feel for the scale of the level. I began playtesting to see what worked and what I needed to iterate. I started to refine the level once i felt the level flow was good. I made sure to keep playtesting and asking others for playtests to find out which areas needed to be improved.