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Third Person Experience

Summary

In this third person project, you play as a Space Marine whose mission is to eliminate the chaos marines and close the chaos portal.

Breakdown

  • Individual solo project spanning 3 weeks half-time 

  • Focus on designing and building the level

  • Scripting gameplay events

  • Level Art and Lighting

  • AI placement and AI patrols

  • All Meshes made by me

Overview

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Top Down

Level Flowchart

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1. Enter the moon station

2. Kill the infected

3. Activate the orbital canon

4. Fire the orbital canon

5. Kill the chaos marines and reach the thunderhawk

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6. Escape

Design Techniques

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Foreshadow

I wanted to foreshadow the end goal of the level to immerse the player

Backtracking

I wanted to reuse the level instead of creating another to escape and to let the player experience the level from a different perspective

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Monster Closet

In this area I wanted to immediately reveal the new enemies right after the player completed their goal

Blockout Process

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Gathering references

I began this project by gathering reference pictures with the theme i wanted to set the experience in.

Blockout & Playtest

A rough blockout helped me get a feel for the scale of the level. I began playtesting to see what worked and what I needed to iterate. I started to refine the level once I felt the level flow was good. I made sure to keep playtesting and asking others for playtests to find out wich areas needed to be improved.

Reflections

The initial plan for this project was to create a level in space, but when I started working on the space suit for the character it starter to look more like power armor then a space suit so I decided that the theme for this project would be warhammer.

I would have liked to spend more time refining the combat arenas. With more iteration, I could have made them more engaging and fitting for the overall experience, bringing the level to new heights.

Furthermore, I would like to make the environment more interactive for the player, allowing them to use certain objects to make the gameplay even more engaging and interesting.

 

Henrik Andersson

henrikandersson0819@gmail.com

+46 73 103 62 54

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