Third Person Experience
Summary
In this third person project, you play as a Space Marine whose mission is to eliminate the chaos marines and close the chaos portal.
Breakdown
-
Individual solo project spanning 3 weeks half-time
-
Focus on designing and building the level
-
Scripting gameplay events
-
Level Art and Lighting
-
AI placement and AI patrols
-
All Meshes made by me
Overview
Top Down
Level Flowchart
1. Pick up your weapon
2. Kill the first chaos marine and drop down
3. Fight your way through
4. Drop down
5. Kill the last chaos marines and reach the portal
Design Techniques
Point of No Return
I used Point of No Return because I wanted to make it impossible for the player to turn back once they reached this point.
Leading Lines
I wanted to guide the player to the right so that they dont run directly in to a wall to the left
Hard Reveal
In this area I wanted to immediately reveal the final area right after dropping down, I also wanted to make it impossible for the player to return.
Blockout Process
Gathering references
I began this project by gathering reference pictures with the theme i wanted to set the experience in.
Blockout & Playtest
A rough blockout helped me get a feel for the scale of the level. I began playtesting to see what worked and what I needed to iterate. I started to refine the level once I felt the level flow was good. I made sure to keep playtesting and asking others for playtests to find out wich areas needed to be improved.